Post by Exusiai on Nov 30, 2018 20:03:09 GMT -5
FORGE
BIOGRAPHICAL DATA
Real Name Unrevealed
Other current aliases The Maker
Former aliases None
Dual identity None
Current Occupation Inventor, adventurer
Former Occupation Soldier, shaman
Citizenship United States of America
Legal status No criminal record
Place of Birth Unrevealed, presumably in the American west
Marital status Single
Known relatives None
Usual base of operations Eagle Plaza, Dallas Texas
Former base of operations None
Current group membership X-Men (support staff)
Former group membership Unrevealed
PHYSICAL DESCRIPTION
Height 6'
Weight 179 lbs
Eyes Brown
Hair Black
Other distinguishing features Forge has a bionic right leg and right hand.
POWERS & ABILITIES
(*=Linked)
ROLE-PLAYING NOTES
Forge possesses a grim responsibility toward mutants, feeling that he owes them his service, much as he once owed the government. His approach to his work is one centered on gut feeling and instinct, and as such he can often make terrible mistakes or become caught up in his feelings toward his friends and allies. Most of the time, Forge masks his guilt or cynicism with a mask of maturity and even-temperament, helping others without raising a fuss. When the situation is dire, his military training kicks in, and he rarely remains on the sidelines. At other times, however, he is content to let his colleagues lead the way.
Source OHOTMU Deluxe Edition #4, OHOTMU Master Edition, MA-1 Children of the Atom, MA-5 Uncanny X-Men Roster Book, MHR-1 X-Forces Campaign Book, GHOTMU MU-2, MA-3 Ultimate Powers Book
Exusiai's Notes I had to play around with this one. Is Forge's power a Skill as a Power, do I just give him a crap ton of Gadgetry, or do I read it the way it's written and say that his Mutant power kicks in and increases his ability to create? His power function in a way similar to Comprehend Languages. It specifically states he is not an inventor on par with Reed or Victor, or even Stark. But whereas they have to work out the theory for something they are inventing, Forge does it subconsciously. In the end, I created/stole the Hyper-Invention power from the Marvel Super Heroes Ultimate Powers Book
Multiplier Base x3.5 Attribute Cost: 636; Powers: 110; Skills: 459; Advantages: 593; Drawbacks: 334; Game Balance: ---
BIOGRAPHICAL DATA
Real Name Unrevealed
Other current aliases The Maker
Former aliases None
Dual identity None
Current Occupation Inventor, adventurer
Former Occupation Soldier, shaman
Citizenship United States of America
Legal status No criminal record
Place of Birth Unrevealed, presumably in the American west
Marital status Single
Known relatives None
Usual base of operations Eagle Plaza, Dallas Texas
Former base of operations None
Current group membership X-Men (support staff)
Former group membership Unrevealed
PHYSICAL DESCRIPTION
Height 6'
Weight 179 lbs
Eyes Brown
Hair Black
Other distinguishing features Forge has a bionic right leg and right hand.
POWERS & ABILITIES
DEX | 5 | STR | 2 | BODY | 4 |
INT | 11 | WILL | 11 | MIND | 8 |
INFL | 7 | AURA | 7 | SPIRIT | 10 |
INIT | 25 | HP | 111 |
(*=Linked)
- Powers Hyper-Invention: 10
- Skills Gadgetry: 11*, Martial Artist: 5*, Military Science: 9, Occultist: 7*, Scientist: 11*, Weaponry: 5*
- Advantages Connections: U.S. Department of Defense (Low), U.S. Military (Low), X-Men (High); Genius; Headquarters: Expansive (Eagle Plaza); Mystic Background; Language (Cheyenne); Scholar: occult lore, Native American magic, business, cybernetics, electronics, sonics, optics, holography
- Drawbacks Arch Enemy: The Adversary; Minor Irrational Attraction: Storm; Guilt: building the neutralizer; Serious Physical Restriction: Forge is missing his right leg.
- Alter Ego Unknown
- Motivation Unwanted Power
- Occupation Inventor
- Wealth 14
- EQUIPMENT
Bionic Leg [Body: 7]
11 AP ABCD Omni-Gadgets (x2) - Rituals
Dimension Door Effect Dimension Travel (Travel, Banishment Only): 6; Casting Time: 4 Phases; Components Material, Somatic, Verbal; Hero Point Cost: 100
Eagle Sight Effect Truesight: 6; Casting Time 1 Phase; Components Verbal, Somatic; Hero Point Cost 15
ROLE-PLAYING NOTES
Forge possesses a grim responsibility toward mutants, feeling that he owes them his service, much as he once owed the government. His approach to his work is one centered on gut feeling and instinct, and as such he can often make terrible mistakes or become caught up in his feelings toward his friends and allies. Most of the time, Forge masks his guilt or cynicism with a mask of maturity and even-temperament, helping others without raising a fuss. When the situation is dire, his military training kicks in, and he rarely remains on the sidelines. At other times, however, he is content to let his colleagues lead the way.
Source OHOTMU Deluxe Edition #4, OHOTMU Master Edition, MA-1 Children of the Atom, MA-5 Uncanny X-Men Roster Book, MHR-1 X-Forces Campaign Book, GHOTMU MU-2, MA-3 Ultimate Powers Book
Exusiai's Notes I had to play around with this one. Is Forge's power a Skill as a Power, do I just give him a crap ton of Gadgetry, or do I read it the way it's written and say that his Mutant power kicks in and increases his ability to create? His power function in a way similar to Comprehend Languages. It specifically states he is not an inventor on par with Reed or Victor, or even Stark. But whereas they have to work out the theory for something they are inventing, Forge does it subconsciously. In the end, I created/stole the Hyper-Invention power from the Marvel Super Heroes Ultimate Powers Book
Multiplier Base x3.5 Attribute Cost: 636; Powers: 110; Skills: 459; Advantages: 593; Drawbacks: 334; Game Balance: ---