Post by Exusiai on Nov 18, 2018 23:19:44 GMT -5
MARTIAN MANHUNTER
BIOGRAPHICAL DATA
Real Name J'onn J'onzz
Other current aliases John Jones
Former aliases Various created identities around the world.
Dual identity Secret
Current Occupation Adventurer, detective
Former Occupation Manhunter
Citizenship "John Jones" is a citizen of the United States of America
Legal status No criminal record
Place of Birth Mars
Marital status Widowed
Known relatives M'yrnn J'onzz (father, deceased), Sha'sheen J'onzz (mother, deceased), Ma'alefa'ak (brother, 'deceased'), M'yri'ah J'onzz (wife, deceased), K'hym J'onzz (daughter, deceased), M'gann M'orzz (niece)
Usual base of operations Mobile
Former base of operations The Astral Plane, Mars, Middleton, Colorado, Denver, Colorado, Detroit, Michigan, Z'Onn Z'Orr, JLA Watchtower
Current group membership None
Former group membership Justice League of America, Middleton Police Department, Justice Experience, Justice League Detroit, Justice League International, Justice League Task Force, Outsiders, Justice Society International
PHYSICAL DESCRIPTION
Height 6'7" (variable); (As Jones) 6'
Weight 300 lbs (variable); (As Jones) 200 lbs
Eyes Red (variable); (as Jones) Brown
Hair No hair (variable); (as Jones) Brown
Other distinguishing features In his natural state of being, J'onn has a slender body, with sharp, angular features and a tapered cranium.
POWERS & ABILITIES
(*=Linked)
ROLE-PLAYING NOTES
J’onn J’onzz is sober and serious, but also deeply compassionate. In spite of his alien nature (or perhaps because of it) he sees all life as worth saving. His telepathic abilities make him an understanding listener and advisor, and he’s a brilliant strategic thinker and team coordinator. In spite of his close friendships on Earth, J’onn carries a deep sense of loneliness for the life he left behind on Mars.
Source DC Heroes RPG 3rd Edition; Who's Who in DC HEROES, DC Adventures: Heroes & Villains Vol. 2
Exusiai's Notes Needless to say, the write-up for MM in the 3rd Edition book, and the Who's Who is woefully lacking. It downplays his telepathic ability and omits his shapeshifting altogether. Also, it should be noted this is not the end all be all of John's abilities., it is just the ones he uses most often.
Multiplier Base x8 Attribute Cost: 1550; Powers: 2106; Skills: 410; Advantages: 560; Drawbacks: 1240; Game Balance: (-29)
BIOGRAPHICAL DATA
Real Name J'onn J'onzz
Other current aliases John Jones
Former aliases Various created identities around the world.
Dual identity Secret
Current Occupation Adventurer, detective
Former Occupation Manhunter
Citizenship "John Jones" is a citizen of the United States of America
Legal status No criminal record
Place of Birth Mars
Marital status Widowed
Known relatives M'yrnn J'onzz (father, deceased), Sha'sheen J'onzz (mother, deceased), Ma'alefa'ak (brother, 'deceased'), M'yri'ah J'onzz (wife, deceased), K'hym J'onzz (daughter, deceased), M'gann M'orzz (niece)
Usual base of operations Mobile
Former base of operations The Astral Plane, Mars, Middleton, Colorado, Denver, Colorado, Detroit, Michigan, Z'Onn Z'Orr, JLA Watchtower
Current group membership None
Former group membership Justice League of America, Middleton Police Department, Justice Experience, Justice League Detroit, Justice League International, Justice League Task Force, Outsiders, Justice Society International
PHYSICAL DESCRIPTION
Height 6'7" (variable); (As Jones) 6'
Weight 300 lbs (variable); (As Jones) 200 lbs
Eyes Red (variable); (as Jones) Brown
Hair No hair (variable); (as Jones) Brown
Other distinguishing features In his natural state of being, J'onn has a slender body, with sharp, angular features and a tapered cranium.
POWERS & ABILITIES
DEX | 11 | STR | 19 | BODY | 15 |
INT | 13 | WILL | 15 | MIND | 14 |
INFL | 7 | AURA | 8 | SPIRIT | 8 |
INIT | 38 | HP | 145 |
(*=Linked)
- Powers Chameleon: 13*, Density Increase: 1, Directional Hearing: 8, Dispersal: 15*, Extended Hearing: 8, Immortality: 15*, Invisibility: 11*, Invulnerability: 15*, Life Sense: 15*, Mental Blast: 11, Mental Illusion: 15*, Microscopic Vision: 8, Mind Probe: 15*, Regeneration: 7, Sealed Systems: 15*, Shape Change: 15*, Stretching: 6, Super Breath: 10, Super Hearing: 8, Superspeed: 5, Systemic Antidote: 15*, Telepathy: 13*, Telescopic Vision: 8, Thermal Vision: 8, Ultra Vision: 8, X-Ray Vision: 8
Bonuses
Density Increase: APs of power engaged adds to Strength
Limitations
Invisibility: Invisibility strains J'onn's concentration, preventing him from using any of his other powers while invisible.
Life Sense: Life in general - Skills Detective: 13*, Scientist: 13*, Vehicles: 11*, Weaponry: 10
- Advantages Connections: Justice League (High); Leadership; Lightning Reflexes; Scholar: Mars
- Drawbacks Serious Irrational Fear: Fire; Public Identity; Loss Vulnerability: Fire, Range of 1 AP (Note: Loss Vulnerability affects all of his Physical attributes & Powers)
- Alter Ego J'onn J'onzz; John Jones
- Motivation Upholding the Good
- Occupation Detective
- Wealth 4
ROLE-PLAYING NOTES
J’onn J’onzz is sober and serious, but also deeply compassionate. In spite of his alien nature (or perhaps because of it) he sees all life as worth saving. His telepathic abilities make him an understanding listener and advisor, and he’s a brilliant strategic thinker and team coordinator. In spite of his close friendships on Earth, J’onn carries a deep sense of loneliness for the life he left behind on Mars.
Source DC Heroes RPG 3rd Edition; Who's Who in DC HEROES, DC Adventures: Heroes & Villains Vol. 2
Exusiai's Notes Needless to say, the write-up for MM in the 3rd Edition book, and the Who's Who is woefully lacking. It downplays his telepathic ability and omits his shapeshifting altogether. Also, it should be noted this is not the end all be all of John's abilities., it is just the ones he uses most often.
Multiplier Base x8 Attribute Cost: 1550; Powers: 2106; Skills: 410; Advantages: 560; Drawbacks: 1240; Game Balance: (-29)