Post by Exusiai on Oct 26, 2022 2:04:26 GMT -5
MAJOR FORCE
BIOGRAPHICAL DATA
Real Name Clifford Zmeck
Other current aliases None
Former aliases None
Dual identity Secret
Current Occupation Government Operative
Former Occupation U.S.A.F. Sgt (dishonorable discharge)
Citizenship United States of America
Legal status Criminal Record
Place of Birth Unknown
Marital status Unknown
Known relatives Unknown
Usual base of operations Washington, D.C.
Former base of operations Unknown
Current group membership Project 7734
Former group membership S.H.A.D.E., the Quorum, Captain Atom Project, Legion of Doom, Injustice League Unlimited, Linear Men
PHYSICAL DESCRIPTION
Height 6'5"
Weight 260 lbs.
Eyes Blue (as Zmeck), Yellow (as Force)
Hair Brown (as Zmeck), Dark Purple (as Force)
Other distinguishing features As Major Force, Zmeck is coated in Dilustel armor that has been laser-dyed gold and purple.
POWERS & ABILITIES
(*=Linked)
Being Thrown Through Time
The one disadvantage to Major Force's abilities is his connection to the "quantum field" from which he draws his energy. If he absorbs a tremendous amount of energy of any sort, he will open the "quantum field" and be sent forward in time. For this reason, Zmeck is very careful about absorbing energy, but on occasion, he has little choice but to do it.
Force's Energy Absorption Power works for every form of energy attack and actually has no limits. However, if he absorbs more than 13 APs of Energy at any one time, he will be sent forward in time the number of APs absorbed. If, for instance, Captain Atom absorbs 19 APs of energy (far beyond his limit of 12) he is sent hurtling through the "quantum field" and will reappear in the same spot over seven days later.
KEEPING FORCE IN LINE
Major Force has been equipped with a number of devices intended to keep him under control. These items, created and installed by Dr. Megala, were implanted just beneath Force's alien metal skin before it had hardened. They are:
The devices can only be activated if Force is within 200 miles (17 APs) of one of the many government microwave tracking stations around the world (The Gamemaster can assume that Force is within range if he is in the USA, or near a major city). Megala carries a remote control for the devices as well, with effective ranges of 5 miles (12 APs).
Note that few if any people outside the Major Force Project are aware of these devices' existence.
ROLE-PLAYING NOTES
A multiple-murderer and psychopath who revels in violence, Major Force is a vengeful man with little initiative or capacity for imagination. He is (largely) loyal to his superiors, but that won’t stop him from being as violently and sadistically malicious as possible while following orders. He is no great thinker, however, a fact that limits his strategies and also how creatively he employs his control of dark matter.
Source DC Heroes Who's Who #2, DC Adventures Heroes & Villains Vol 2
Exusiai's Notes I'm gonna be honest, I didn't know much about this guy until he showed up in the Kyle Rayner run of Green Lantern. He is a blunt instrument to be used against your players, as you see fit.
Multiplier Base x4.5 Attribute Cost: 911; Powers: 1091; Skills: 205; Advantages: 158; Drawbacks: 294; Game Balance: 96
BIOGRAPHICAL DATA
Real Name Clifford Zmeck
Other current aliases None
Former aliases None
Dual identity Secret
Current Occupation Government Operative
Former Occupation U.S.A.F. Sgt (dishonorable discharge)
Citizenship United States of America
Legal status Criminal Record
Place of Birth Unknown
Marital status Unknown
Known relatives Unknown
Usual base of operations Washington, D.C.
Former base of operations Unknown
Current group membership Project 7734
Former group membership S.H.A.D.E., the Quorum, Captain Atom Project, Legion of Doom, Injustice League Unlimited, Linear Men
PHYSICAL DESCRIPTION
Height 6'5"
Weight 260 lbs.
Eyes Blue (as Zmeck), Yellow (as Force)
Hair Brown (as Zmeck), Dark Purple (as Force)
Other distinguishing features As Major Force, Zmeck is coated in Dilustel armor that has been laser-dyed gold and purple.
POWERS & ABILITIES
DEX | 8 | STR | 23 | BODY | 12 |
INT | 2 | WILL | 6 | MIND | 6 |
INFL | 6 | AURA | 2 | SPIRIT | 4 |
INIT | 20 | HP | 50 |
(*=Linked)
- Powers Energy Absorption: 13, Jumping: 9, Matter Manipulation: 18, Sealed Systems: 15, Skin Armor: 5
Bonuses
Matter Manipulation: Can be used to generate a "blast" of quantum matter with an EV of 16
Limitations
Energy Absorption: see "Being Thrown Through Time" below
Matter Manipulation: can only be used to create and control "quantum matter" a mysterious black substance with a Body of 8 - Skills Charisma (interrogation, intimidation): 7, Martial Artist: 6, Military Science: 3, Thief: 6
- Advantages Connections: U.S. Government (Low); Insta-Change; Lightning Reflexes
- Drawbacks Dark Secret (Criminal Past); Minor Psychological Instability; Serious Rage; Secret Identity
- Alter Ego Clifford Zmeck
- Motivation Psychopath
- Occupation Government Operative
- Wealth 6
Being Thrown Through Time
The one disadvantage to Major Force's abilities is his connection to the "quantum field" from which he draws his energy. If he absorbs a tremendous amount of energy of any sort, he will open the "quantum field" and be sent forward in time. For this reason, Zmeck is very careful about absorbing energy, but on occasion, he has little choice but to do it.
Force's Energy Absorption Power works for every form of energy attack and actually has no limits. However, if he absorbs more than 13 APs of Energy at any one time, he will be sent forward in time the number of APs absorbed. If, for instance, Captain Atom absorbs 19 APs of energy (far beyond his limit of 12) he is sent hurtling through the "quantum field" and will reappear in the same spot over seven days later.
KEEPING FORCE IN LINE
Major Force has been equipped with a number of devices intended to keep him under control. These items, created and installed by Dr. Megala, were implanted just beneath Force's alien metal skin before it had hardened. They are:
- Wide-angle Micro-camera [BODY: 1, Remote Sensing: 17]
Located just beneath Zmeck's forehead, this item broadcasts everything he sees and hears to the Major Force Project. - Respiratory Control [BODY: 1 , Poison Touch: 13, Ammo: 63, R#: 2]
Bonus
Poison Touch is not affected by Force's Sealed Systems.
Limitation
R# represents Zmeck gaining immunity to the gas.
Sixty-three Delta-9 Micro gas Pellets are imbedded in Zmeck's brow, along with a molded facial cover that channels the nerve gas to his pores and mouth. He has recently begun to develop an immunity to the gas. - "Adam's Apple " [BODY: 2, AV: 11, EV: 11]
Bonus
This device is not affected by Force's Skin Armor. Force suffers a -2 Column Shift penalty to his RV against the Attack. Note: Attack is Killing Combat.
This item is a small but powerful explosive implanted in Zmeck's neck. If he becomes completely uncontrollable, or if the decision to "shut down" the Major Force project is made, the device can be remotely detonated, likely killing Zmeck instantly.
The devices can only be activated if Force is within 200 miles (17 APs) of one of the many government microwave tracking stations around the world (The Gamemaster can assume that Force is within range if he is in the USA, or near a major city). Megala carries a remote control for the devices as well, with effective ranges of 5 miles (12 APs).
Note that few if any people outside the Major Force Project are aware of these devices' existence.
ROLE-PLAYING NOTES
A multiple-murderer and psychopath who revels in violence, Major Force is a vengeful man with little initiative or capacity for imagination. He is (largely) loyal to his superiors, but that won’t stop him from being as violently and sadistically malicious as possible while following orders. He is no great thinker, however, a fact that limits his strategies and also how creatively he employs his control of dark matter.
Source DC Heroes Who's Who #2, DC Adventures Heroes & Villains Vol 2
Exusiai's Notes I'm gonna be honest, I didn't know much about this guy until he showed up in the Kyle Rayner run of Green Lantern. He is a blunt instrument to be used against your players, as you see fit.
Multiplier Base x4.5 Attribute Cost: 911; Powers: 1091; Skills: 205; Advantages: 158; Drawbacks: 294; Game Balance: 96