Post by Exusiai on Jul 14, 2021 19:34:46 GMT -5
SPHINX II
BIOGRAPHICAL DATA
Real Name Meryet Karim
Other current aliases None
Former aliases Numerous unrevealed identities through reincarnation
Dual identity Secret
Current Occupation CEO Hathor International
Former Occupation Various
Citizenship Egypt
Legal status No criminal record
Place of Birth Egypt
Marital status Single
Known relatives None
Usual base of operations Hathor International, Cairo Egypt
Former base of operations Various
Current group membership None
Former group membership None
PHYSICAL DESCRIPTION
Height 5'10"
Weight 280 lbs
Eyes Green, (when using powers) Yellow
Hair Black
Other distinguishing features None
POWERS & ABILITIES
(*=Linked)
Perpetual Reincarnation Any time she dies, Sphinx II is reborn into the youthful body of another person. She retains all her memories and abilities, and gains those of the person she is reborn as.
ROLE-PLAYING NOTES
While her endless life has given her some patience, Sphinx II remains a being driven by emotion. The loss of love, the loneliness of centuries, the bitterness of defeat, and the desire for revenge, is presently focused on Nova and the other New Warriors. Her passionate nature makes her a dangerous enemy, but someone who is easy to emotionally manipulate.
Source All New OHOTMU A-Z #10, GHOTMU MU-8
Exusiai's Notes So again, love the whole Egyptian motif, plus her and Sphinx I are pretty much in league with a Kryptonian, add to that her powers and Sphinx I are "magical" they could give Superman a run for his money. There is apparently a "Merged" Sphinx, which I may write up at a later time.
Multiplier Base x9 Attribute Cost: 958; Powers: 2457; Skills: ---; Advantages: 1225; Drawbacks: 585; Game Balance: 65
BIOGRAPHICAL DATA
Real Name Meryet Karim
Other current aliases None
Former aliases Numerous unrevealed identities through reincarnation
Dual identity Secret
Current Occupation CEO Hathor International
Former Occupation Various
Citizenship Egypt
Legal status No criminal record
Place of Birth Egypt
Marital status Single
Known relatives None
Usual base of operations Hathor International, Cairo Egypt
Former base of operations Various
Current group membership None
Former group membership None
PHYSICAL DESCRIPTION
Height 5'10"
Weight 280 lbs
Eyes Green, (when using powers) Yellow
Hair Black
Other distinguishing features None
POWERS & ABILITIES
DEX | 8 | STR | 16 | BODY | 13 |
INT | 10 | WILL | 9 | MIND | 9 |
INFL | 9 | AURA | 7 | SPIRIT | 8 |
INIT | 29/31 | HP | 60 |
(*=Linked)
- Powers Density Increase: 1, Energy Absorption: 15, Energy Blast: 14, Flash: 15, Flight: 12, Heat Vision: 13, Invulnerability: 16, Mind Probe: 13, Omni-Power: 10, Power Reserve: 7, Sealed Systems: 16, Telepathy: 12, Teleportation: 14
Bonuses
Density Increase: Adds to Str
Energy Absorption: Absorbed energy adds to Power Reserve
Power Reserve: Fuels Str, Body, Energy Blast, Flash, & Heat Vision
Limitations
Density Increase: Always on, factored into above attributes.
Invulnerability: see "Perpetual Reincarnation" below
Omni-Power: Skills only, Sphinx II can draw on the memories and skills of countless previous incarnations, as such, she may conceivably possess any Skill the Gamemaster wishes her to have.
Power Reserve: Must be fueled by Energy Absorption.
Teleportation: Self only - Advantages Attractive; Connections: Archeology Field (High), International Finance (High); Headquarters: Expansive; Iron Nerves; Lightning Reflexes; Magical Background; Scholar: archeology
- Drawbacks SIA: Sphinx I; SIH: Nova; MIH: New Warriors; Secret Identity
- Alter Ego Meryet Karim
- Motivation Psychopathic
- Occupation CEO Hathor International
- Wealth 13
Perpetual Reincarnation Any time she dies, Sphinx II is reborn into the youthful body of another person. She retains all her memories and abilities, and gains those of the person she is reborn as.
ROLE-PLAYING NOTES
While her endless life has given her some patience, Sphinx II remains a being driven by emotion. The loss of love, the loneliness of centuries, the bitterness of defeat, and the desire for revenge, is presently focused on Nova and the other New Warriors. Her passionate nature makes her a dangerous enemy, but someone who is easy to emotionally manipulate.
Source All New OHOTMU A-Z #10, GHOTMU MU-8
Exusiai's Notes So again, love the whole Egyptian motif, plus her and Sphinx I are pretty much in league with a Kryptonian, add to that her powers and Sphinx I are "magical" they could give Superman a run for his money. There is apparently a "Merged" Sphinx, which I may write up at a later time.
Multiplier Base x9 Attribute Cost: 958; Powers: 2457; Skills: ---; Advantages: 1225; Drawbacks: 585; Game Balance: 65