Post by Exusiai on Sept 11, 2018 22:51:25 GMT -5
Link | Will | ||
Range | Normal | Type | Dice |
Base Cost | 50 | Factor Cost | 6 |
This Power allows its user to alter the perception of his target, causing him to perceive (see, hear, smell, etc) whatever the user wishes. The mental illusion is visible only to its target but that person will react to it as if it were real.
To project a mental illusion, the user must make an action check with AV/EV equal to APs of Mental Illusion against an OV/RV equal to the target's INT/MIND. If RAPs exceed the victim's MIND, the victim perceives whatever the user wishes (no telepathic contact is necessary). The illusions will endure for a time in APs equal to the RAPs which exceeded the victim's MIND. A subsequent Check can be made before this time is up to continue the illusions.
A victim of Mental Illusion can subconsciously combat its effects each phase by making a check using his INT/WILL as the AV/EV against an OV/RV equal to APs of the user's Mental Illusion Power. Hero Point expenditure on the OV/RV is not allowed.
If the victim's cumulative RAPs exceed the user's APs of Mental Illusion, the victim's perception returns to normal.
A target under the effects of Mental Illusion can sustain damage if he is "attacked" by the illusion he is experiencing. Any illusory danger created will fight with Attributes, Skills, and Powers equal to the user's APs of Mental Illusion. Damage by illusionary assailants is sustained by the target's MIND, though the target may perceive it as physical damage.
Notes This power does appear in the DC HEROES RPG 3rd Edition book but did not appear the 2nd Edition books, it is presented here for JIC/CYA purposes.