Post by Exusiai on Dec 23, 2021 12:37:02 GMT -5
WHAT IT TAKES TO BE A GREEN LANTERN
The members of the Green Lantern Corps are among the bravest and most noble beings in the universe. Any potential Green Lantern must meet all of the following requirements:
Ring Slinging 101
After their initial "boot camp" all Green Lanterns will have Weaponry: Exotic with a rating equal to half their Will.
Power Ring [Body: +, Int: 10, Detective (clue analysis, identification systems, police procedure): 10*, Medicine (forensics): 10*, Military Science (danger recognition, tracking): 10*, Scientist (analysis): 10*, Animate Object: 15, Comprehend Languages: 20, Dispersal: 11, Flight: 28, Force Manipulation: *, Invulnerability: 18, Life Sense: 40, Omni-Power: **, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin Armor: 4, Spirit Travel: 50, Telepathy: 30, Warp: 40]
Advantages Insta Change
Bonuses
Recall: Can produce visual playback
Limitations
Flight: Inside an atmosphere Flight is limited to a speed of 12 AP's
Life Sense: This can only be used to detect other Green Lanterns via their Power Ring.
Skin Armor: Ring loses 1 AP of Force Manipulation and Omni-Power for each AP of Skin Armor activated.
Telepathy: Limited to communication with other Green Lanterns
*A power Ring's AP's of Force Manipulation are linked to the wearer's Will Attribute.
+The Power Ring has a Body of 6 APs when not worn. While worn, the ring's body is equal to the wearer's Will attribute
**The ring's APs of Omni Power are determined as if they were linked to the Will attribute of the wearer.
==
A Green Lantern Ring, also known as a Power Ring, is a piece of jewelry that grants the wearer incredible and incomprehensible powers and abilities by harnessing willpower. They are considered by some to be the most powerful weapons in the known universe. A Green Lantern Power Ring is an amazingly potent weapon with a virtually unlimited number of capabilities, including the ability to:
Power Battery [Body: 25, Energy Absorption: 18, Invisibility: 15, R#2]
Limitations
Invisibility: Only works on Power Battery, functions per user's will.
Misc: Power Battery can only be used to charge the user Ring for 24 hours.
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Power Batteries are constantly charged by the Central Power Battery to manually fuel about 7200 individual Green Lantern Rings.
GREEN LANTERN UNIFORM [Body: 11, Cold Immunity: 6, Flame Immunity: 6, Illusion: 1]
Limitations
Illusion: Represent's the Green Lantern's "Siren"
--
The Green Lantern's uniform is not made out of fabric. It is created by the Power Ring whenever the wearer wills to wear it. It automatically appears over the wearer's normal clothing and vanishes when the wearer wills to return to their civilian attire. Most Green Lanterns wear similar uniforms that are programmed into the ring by default such as Hal Jordan's uniform. However, each Green Lantern is able to adjust their uniform to fit their own needs, personalities and whims. The green parts of the wearer's uniform are usually very warm or hot to those who touch it, while the black parts are very cold. The uniform also produces a "siren" taking on the form of the Green Lantern Corps symbol, circling the Green Lantern when active. The symbol, or badge, will not appear on the uniform until after a newly inducted Lantern has completed training on Oa, leading to the term "White-circle" to describe a rookie Lantern.
The members of the Green Lantern Corps are among the bravest and most noble beings in the universe. Any potential Green Lantern must meet all of the following requirements:
- The Potential to Overcome Great Fear A potential Green Lantern must have a SPIRIT of 10 or higher and the Iron Nerves Advantage. Green Lanterns who have a Spirit score below 11 or who do not possess the Iron Nerves Advantage will add the following Drawback to their Power Ring: Ring is useless against anything colored yellow
- High Willpower The higher the Willpower, the more potent the Lantern. Creatures with WILL scores below 15 will be selected for the Corps only under the most unusual circumstances.
- Code of ethics Potential Lanterns must be completely honest and trustworthy. Additionally, all Green Lanterns must follow a strict code of behavior. Any deviation from this code can result in disciplinary action, including removal from the Corps.
- Worthiness Potential Lanterns must have a heroic Motivation.
Ring Slinging 101
After their initial "boot camp" all Green Lanterns will have Weaponry: Exotic with a rating equal to half their Will.
THE TOOLS OF THE TRADE
Power Ring [Body: +, Int: 10, Detective (clue analysis, identification systems, police procedure): 10*, Medicine (forensics): 10*, Military Science (danger recognition, tracking): 10*, Scientist (analysis): 10*, Animate Object: 15, Comprehend Languages: 20, Dispersal: 11, Flight: 28, Force Manipulation: *, Invulnerability: 18, Life Sense: 40, Omni-Power: **, Recall: 20, Regeneration: 4, Sealed Systems: 16, Skin Armor: 4, Spirit Travel: 50, Telepathy: 30, Warp: 40]
Advantages Insta Change
Bonuses
Recall: Can produce visual playback
Limitations
Flight: Inside an atmosphere Flight is limited to a speed of 12 AP's
Life Sense: This can only be used to detect other Green Lanterns via their Power Ring.
Skin Armor: Ring loses 1 AP of Force Manipulation and Omni-Power for each AP of Skin Armor activated.
Telepathy: Limited to communication with other Green Lanterns
*A power Ring's AP's of Force Manipulation are linked to the wearer's Will Attribute.
+The Power Ring has a Body of 6 APs when not worn. While worn, the ring's body is equal to the wearer's Will attribute
**The ring's APs of Omni Power are determined as if they were linked to the Will attribute of the wearer.
==
A Green Lantern Ring, also known as a Power Ring, is a piece of jewelry that grants the wearer incredible and incomprehensible powers and abilities by harnessing willpower. They are considered by some to be the most powerful weapons in the known universe. A Green Lantern Power Ring is an amazingly potent weapon with a virtually unlimited number of capabilities, including the ability to:
- Fly By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds [Flight]. In an atmosphere, a Green Lantern has been known to fly as fast as Mach 10 [12 APs] by creating an aerodynamic envelope around his body. In space, Green Lantern's speed can be significantly greater and has been known to approach 99% of light speed in normal space [28 APs].
- Wormholes and Spatial Warps The power ring grants its wearer access to wormholes in space, enabling the ring wielder to rapidly cut the time and distance needed for transport. [Warp]
- Energy Construct Creation The ring can form constructs of Oan energy. [Force Manipulation] The primary function of the Power Ring is to provide a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's strength of willpower. A Green Lantern can create any particular items or construct that they can imagine as long as they have the willpower necessary to will it into existence. [Omni Power] The constructs are made out of bright green energy, which is a tangible form of pure willpower, and they exist only as long as a Green Lantern is fueling it with their willpower. Items created by the rings are not indestructible and are only as powerful as the willpower of the Green Lantern creating them.
- Energy Twin The power ring allows the wearer to create an "energy twin" of his/her/itself that can travel at far greater speeds than that of the ring wielder's physical form.[Spirit Travel] While the energy twin is active the ring wielder remains motionless, his/her/its life force is needed to guide the energy twin. The energy twin can not alter its surroundings and may only be perceived by the Guardians or another ring wielder as a green, ghostlike image. Any knowledge gained by the energy twin is transferred back to the ring wielder's physical form upon recontact with the body.
- Limited Cellular Regeneration: The ring has an ability to heal physical injuries; [Regeneration]. Green Lantern can use the ring to repair injuries in himself or others.
- Galactic Encyclopedia The rings worn by the Corps function as references for their users. Having the vast knowledge of the Book of Oa to draw upon, each ring functions as a ready reference on most peoples, stellar events, and conditions that may have been seen by other rings or other Green Lanterns. [Int, Recall]
- Universal Translator Keeping in mind the myriad of worlds, life forms, and cultures throughout the cosmos, it is understandable why the Guardians added a translation system to the power ring. [Comprehend Languages] The power ring can translate virtually any language in the universe, facilitating diplomatic encounters rather than violent confrontations.
- Resurrection In rare cases, the ring can keep its user alive after his/her body reaches a state of irreversible death. [Invulnerability]
- Phasing The Power Ring allows the wearer to pass through certain solid objects such as walls. Which objects that are not penetrable are not known, but they may depend upon the strength of the wearer's willpower and the density of the object's molecular structure. [Dispersal]
- Protection of Ring Bearer The power to protect the user from physical harm and hostile environments, such as the vacuum of outer space [Sealed Systems]. It can also surround the ring wielder with a protective sheath of green energy [Skin Armor].
- Communication Beacon A Green Lantern may use his/her/its power ring to contact other Green Lanterns [Telepathy]. This can be directed to a Green Lantern's neighboring sector, or it can be a Corps-wide alert. This also allows a ring bearer to track his fellow Green Lanterns if they are in distress [Life Sense]
- Matter Alteration The Green Lantern's uniform is not made out of fabric. It is created by the Power Ring whenever the wearer wills to wear it. [Insta Change] It automatically appears over the wearer's normal clothing, and vanishes when the wearer wills to return to their civilian attire. Most Green Lanterns wear similar uniforms that are programmed into the ring by default such as Hal Jordan's uniform. However, each Green Lantern is able to adjust their uniform to fit their own needs, personalities and whims. This limited matter alteration allows a Green Lantern to reshape existing objects to create barriers, and cages or the like [Animate Object]
Power Battery [Body: 25, Energy Absorption: 18, Invisibility: 15, R#2]
Limitations
Invisibility: Only works on Power Battery, functions per user's will.
Misc: Power Battery can only be used to charge the user Ring for 24 hours.
-----
Power Batteries are constantly charged by the Central Power Battery to manually fuel about 7200 individual Green Lantern Rings.
GREEN LANTERN UNIFORM [Body: 11, Cold Immunity: 6, Flame Immunity: 6, Illusion: 1]
Limitations
Illusion: Represent's the Green Lantern's "Siren"
--
The Green Lantern's uniform is not made out of fabric. It is created by the Power Ring whenever the wearer wills to wear it. It automatically appears over the wearer's normal clothing and vanishes when the wearer wills to return to their civilian attire. Most Green Lanterns wear similar uniforms that are programmed into the ring by default such as Hal Jordan's uniform. However, each Green Lantern is able to adjust their uniform to fit their own needs, personalities and whims. The green parts of the wearer's uniform are usually very warm or hot to those who touch it, while the black parts are very cold. The uniform also produces a "siren" taking on the form of the Green Lantern Corps symbol, circling the Green Lantern when active. The symbol, or badge, will not appear on the uniform until after a newly inducted Lantern has completed training on Oa, leading to the term "White-circle" to describe a rookie Lantern.