Post by Exusiai on Aug 23, 2021 19:58:30 GMT -5
STEEL
BIOGRAPHICAL DATA
Real Name John Henry Irons
Other current aliases None
Former aliases Man of Steel, Henry Johnson
Dual identity Publicly known
Current Occupation Engineer
Former Occupation Steelworker, weapons designer
Citizenship United States of America
Legal status No criminal record
Place of Birth Unrevealed
Marital status Single
Known relatives Bess (grandmother, deceased), Clay Irons (brother), Jemahl Irons (nephew), Blondell Irons (sister-in-law), Natasha Irons (niece), Paco (nephew), Tyke (former foster nephew), Darlene (foster niece),
Usual base of operations Jersey City, NJ
Former base of operations Metropolis, Delaware; Washington D.C.
Current group membership JLA, Team Superman
Former group membership AmerTek
PHYSICAL DESCRIPTION
Height 6'7"
Weight 250 lbs.
Eyes Brown
Hair Bald
Other distinguishing features None
POWERS & ABILITIES
(*=Linked)
ROLE-PLAYING NOTES
Steel is a serious hero. He feels that he has a responsibility to society as a whole. Hardworking to a fault, he will keep at a problem with almost an obsessive persistence until it is solved. John Henry feels that he is personally answerable for his inventions, and will track down and bring to justice anyone who misuses them.
Source DC Heroes 3rd Edition, JLA Secret Files & Origins #2, Team Superman Secret Files & Origins #1, DC Database, heavily modified.
Exusiai's Notes So, how do you write this guy up, basically he is Iron Man light. Had to play around a bit with it, but I think this version works.
Multiplier Base x4.5 Attribute Cost: 471; Powers: 25; Skills: 203; Advantages: 1423; Drawbacks: 248; Game Balance: (-51)
BIOGRAPHICAL DATA
Real Name John Henry Irons
Other current aliases None
Former aliases Man of Steel, Henry Johnson
Dual identity Publicly known
Current Occupation Engineer
Former Occupation Steelworker, weapons designer
Citizenship United States of America
Legal status No criminal record
Place of Birth Unrevealed
Marital status Single
Known relatives Bess (grandmother, deceased), Clay Irons (brother), Jemahl Irons (nephew), Blondell Irons (sister-in-law), Natasha Irons (niece), Paco (nephew), Tyke (former foster nephew), Darlene (foster niece),
Usual base of operations Jersey City, NJ
Former base of operations Metropolis, Delaware; Washington D.C.
Current group membership JLA, Team Superman
Former group membership AmerTek
PHYSICAL DESCRIPTION
Height 6'7"
Weight 250 lbs.
Eyes Brown
Hair Bald
Other distinguishing features None
POWERS & ABILITIES
DEX | 4/7 | STR | 4/14 | BODY | 5/15 |
INT | 9 | WILL | 10 | MIND | 8 |
INFL | 6 | AURA | 8 | SPIRIT | 8 |
INIT | 21/24 | HP | 100 |
(*=Linked)
- Powers Invulnerability: 5*
- Skills Gadgetry: 10, Scientist: 7
- Advantages Area Knowledge: Jersey City; Connection: Superman (Low); Genius; Iron Nerves; Lightning Reflexes
- Drawbacks Guilt; Public Identity
- Alter Ego John Henry Irons
- Motivation Responsibility of Power
- Occupation Adventurer, engineer
- Wealth 4
- EQUIPMENT
STEEL ARMOR MODEL II Steel's powers vary in accordance with what hardware is currently available to him. He has modified the original weapons systems and suit several times since its debut and continues to refine its abilities. With his engineering, physics, and ballistics knowledge, it is conceivable that the suit may potentially possess even greater power in the future. Currently, the armor performs as follows:- Ability Enhancement The armor increases the reaction time and strength of the wearer [Dex: 7, Str: 14]
- Body Armor: The suit's ability to impart resistance to physical injury is quite considerable before the addition of the inertial dampening field. Small arms fire was generally not a threat but larger firearms could prove dangerous. [Body: 12, Skin Armor: 3].
- Energy Resistance Steel has immune systems in his armor to help him fight off computer viruses. This system also protects him against mind control agents like Queen Bee's hypnotic pollen. [Thief (Security Systems): 9, Systemic Antidote: 7]
- Flight With what is probably his greatest creations, the flight protocols for his armor are every engineer's dream. The distance that can be traveled before refueling is unknown, but Steel has made a documented trip of at least 1,500 miles before touching down again. It has been determined, by observation, that Steel can reach speeds just short of the speed of sound, which is 700+ miles per hour. [Flight: 9, Range: 20]
- Rivet Spike Launcher: This short-range weapon has fired red-hot rivets similar to those used in construction. It can be used to trap an opponent by pinning their clothing to walls. Such an attack is a Trick Shot, with Positive RAPs indicating that the target is pinned to a wall, immobile and helpless. The target's DEX is considered 0 until he can break free, using their STR as the AV/EV against OV/RVs of 5/5. When cumulative RAPs from these Checks exceed the BODY or his clothes (usually 1), the target is free. [Projectile Weapons: 11, Ammo: 20]
- Sensors His armor is able to analyze photonic energy given off from an object through readouts the armor gives. [Thermal Vision: 11]
Kinetic Hammer Steel's current hammer has the ability to increase its kinetic energy the farther it is thrown. [Body: 12, R#2]- Inertial Damage Field: The hammer can also store the energy it has gathered along its flight path within the kinetic field and release it on contact with a target (on command), even if its flight is interrupted by a command. It is unknown how long this device can store such energy. This device appears to have the ability to temporarily disrupt temporal/kinetic energy in a localized field and manipulate it for limited effects such as energy transfer based on a linear distance traveled. Such technology may be alien in origin, and its owner and manufacturer bear watching because of it. Its power source is also unknown. At a distance up to 20 yards (1 AP), it can stop a car [EV: 6], at 40 yards (2 APs) a truck [EV: 11], at 80 yards (3 APs) a tank [EV: 15], and at distances greater than 120 yards (4 APs) its destructive capacity rivals that of Superman. [EV: 20], Range: 6
- Programmable Flight: The hammer can stop in mid-air and be called back into his hands. [Flight: 7]
- Voice Controlled: When Steel says "STOP", the hammer will stop in mid-air. When he says "RETURN", the hammer will fly right back into his hands. [Int: 6, Extended Hearing: 6]
- Electromagnetism: The hammer can create several electromagnetic effects such as an EMP to disrupt electronic devices in Steel's vicinity. It can also set itself in tune with the Earth's magnetic field, making it virtually impossible to move. When not using the hammer, Steel can magnetically attach it to his back. [Magnetic Control: 9, Mind Blast: 9 (Area Effect; Limitation: affects electronics only), Gravity Increase: 9 (Limitation: No Range)]
ROLE-PLAYING NOTES
Steel is a serious hero. He feels that he has a responsibility to society as a whole. Hardworking to a fault, he will keep at a problem with almost an obsessive persistence until it is solved. John Henry feels that he is personally answerable for his inventions, and will track down and bring to justice anyone who misuses them.
Source DC Heroes 3rd Edition, JLA Secret Files & Origins #2, Team Superman Secret Files & Origins #1, DC Database, heavily modified.
Exusiai's Notes So, how do you write this guy up, basically he is Iron Man light. Had to play around a bit with it, but I think this version works.
Multiplier Base x4.5 Attribute Cost: 471; Powers: 25; Skills: 203; Advantages: 1423; Drawbacks: 248; Game Balance: (-51)